The device's base is silver, wide and cylindrically shaped. There is a small digital clock at the front of the base. At either end of the Allucinor are yellow lights that glow when it is activated. The device's top has a shuttable glass beaker, used for storing sedatives.
Extending from the beaker are eleven thin tubes, each ending with a small bracelet. The interior of the bracelet has a series of tiny needles used for delivery of the sedative. There is a red button next to the beaker, which initiates the sedation and begins the dream.
Prototypes of a dream-sharing device were first created in Eden by angels. Prototypes were proposed many times, but angel scientists would scrap the project after deeming it futile. Most prototypes resulted in comas or mental ailments.
Gabriel Alchemilia's portal to Eden allowed blueprints of the device to arrive in Euclid. Mostly undecipherable, the withered plans would find their way to a Silivian auction. Samuel Brownlee would come to purchase it and present it to the Laboratory of the Unexplainable.
After some experimentation, the device would be developed into a working state. Dubbed "Allucinor," it would be studied within the Laboratory of the Mind.
The Allucinor allows for eleven people to be active participants within the dream of another person. Very rarely, people are able to enter without a sedative by being in contact with another dreamer.
The machinery within the Allucinor creates a hivemind, temporarily linking the thoughts of the participants. The dreamer, the "host," is sedated first. Once they fall into a dreaming state, the "guests" enter into the host's dreamscape. The device can be adjusted to have multiple hosts.
Changes through the dreamscape are absolute and are interpreted the same way by guests and hosts. What is not deliberately created by the host, is created by their unconscious mind. While guests are able to interact with the host's dream, their presence cannot change it's appearance. A shared dream will stop if the host awakes.
While the Allucinor is thoroughly developed, it is still largely experimental. As such, several precautions are taken. Amateur hosts are prone to be unable to distinguish reality from the dream. To solve this, the Laboratory of the Mind purchases die — when rolled in a dream, numbers on the die usually change. When a dreamer notes this change, they are reminded that the dream is not reality. This precaution prevents many casualties, ensuring people will wake up from their dream.
- Objects such as androids (as demonstrated by Chris Wellington) can be carried into the dreams caused by the Allucinor by others.